Complex Storytelling in Games: A Panel Discussion
Videogames can be hugely entertaining and give players a wonderful escape, but they are also a very effective medium to engage players in more serious stories. In collaboration with HOME Manchester we invited a panel to explore the theme of complex storytelling in games. We focused in particular those games that tackle complex or difficult subject matter, and use the medium of games to explore new stories and offer interesting perspectives to players.
The panel considered whether games are the right vehicle for these types of stories. Who the target audience is for this type of work, and whether that audience is changing. Considering if the process of engaging these themes within gaming works unravelling new methods for narrative exploration and much more.
The panel Included:
- Jordan Erica Webber: Journalist, author and gaming expert who co-authored a book called Ten Things Video Games Can Teach Us (about life, philosophy and everything).
- Florent Maurin & Pierre Corbinais: The team from The Pixel Hunt, creators of Bury Me, My Love, an interactive fiction about a Syrian woman trying to reach Europe and her husband who stayed behind and uses a messaging app to provide her with support and advice.
- Chella Ramanan: Game Developer and co-author of Before I Forget, a narrative game about dementia and Windrush Tales, a game in development following 2 people leaving the Caribbean to start a new life in 50s Britain.
- Nina Freeman: Game developer and partnered streamer on Twitch. She designed games such as Cibele, how do you Do It? and We Met in May.
You can watch the full panel discussion via the video below.
The panel discussion was presented in collaboration with HOME Manchester and funded by the Arts Council England.